Getting Started

Getting Started

Everything you need to set up your account, choose the right parameters, and launch your first stress test in minutes.

Overview

RETRO//STRESS is a network stress-testing platform built for developers, server operators, and infrastructure engineers who need to validate the real-world resilience of their systems. Tests run across our distributed infrastructure, routing traffic through multiple nodes to accurately simulate high-volume conditions.

Before launching a test, make sure you have authorization to stress-test the target. Testing infrastructure you do not own or operate is against our Terms of Service and may be illegal.

⚠️
Authorization required. Only test servers and infrastructure you own or have explicit written permission to test. Unauthorized testing is a violation of our ToS and potentially illegal in your jurisdiction.

Account Setup

Getting your account ready takes under two minutes. Follow these steps:

01
Obtain an access key

Accounts are accessed exclusively via access keys — there is no username or password. Purchase an access key from the Shop page and use it to log in directly.

02
Choose a plan

Browse available plans on the Pricing page. All purchases are processed exclusively via cryptocurrency. Higher-tier keys unlock longer durations, more concurrent tests, Layer 7 methods, and the Chain Builder.

03
Access your panel

Navigate to the Panel from the top navigation. This is your main dashboard where you monitor active tests, view history, manage chains, and generate API keys.

04
(Optional) Generate an API key

If you want to automate tests or integrate with your own tooling, head to the API tab in the panel and generate a key. See the API Reference for full details.

Test Parameters

When launching a test from the panel, you configure the following parameters. Understanding each one helps you get the most accurate and useful results.

Target

The destination host for the test. You can provide:

  • IPv4 address — e.g. 1.2.3.4. Most direct and reliable.
  • Hostname / domain — e.g. game.example.com. Resolved to an IPv4 address at test start.
💡
For game servers and dynamic environments, resolve the domain to an IP first (see Game IP Resolvers below) and use the raw IP address. This prevents DNS resolution delays from affecting the test start.

Port

The destination TCP or UDP port. Common ports by use case:

PortServiceProtocol
80HTTPTCP
443HTTPS / TLSTCP
25565Minecraft JavaTCP
19132Minecraft BedrockUDP
27015Source Engine (CS, TF2, etc.)UDP / TCP
7777FiveM / SA-MPUDP
30000FiveM defaultTCP / UDP
2456ValheimUDP
2302Arma / DayZUDP

Duration

How long the test runs in seconds. Your plan determines the maximum allowed duration. For initial validation, shorter durations (30–60s) are recommended so you can observe results quickly without consuming your quota.

💡
Start short. A 30-second test is usually sufficient to identify bottlenecks and validate your server's baseline resilience. Scale up once you understand the behaviour.

Method

The attack method determines the type of traffic generated. Methods are grouped by layer:

LayerMethod typeBest for
L4 TCP SYN, UDP flood, ICMP Bandwidth and connection-rate exhaustion, firewall testing
L4 Custom Chain Precise packet-level simulation — see Chain Builder Guide
L7 HTTP GET / POST flood Web server and CDN resilience testing
L7 TLS bypass, browser emulation Application-layer DDOS simulation with realistic headers

Layer 7 methods are available on paid plans only. The full list of available methods is visible in the panel's test launch form.

Your First Test

Here's the quickest path to launching your first test:

01
Resolve your target's IP

Use a tool like check-host.net or the game resolvers below to find the IP address of the host you want to test.

02
Open the test form in your panel

Go to Panel → Tests and click New Test. Fill in the target IP or hostname, port, duration, and method.

03
Launch and monitor

Click Start Test. The dashboard updates in real time showing active test status, elapsed time, and assigned servers. You can stop the test at any time.

04
Verify impact with external tools

While the test is running, use the tools in the Useful Tools section below to observe the effect on your target from multiple geographic vantage points.

Useful Tools

These free external tools are invaluable for validating targets, monitoring test impact, and diagnosing network conditions from multiple locations worldwide.

🌐
Multi-location ping, traceroute, HTTP, and DNS checks

Check-host allows you to run ping, traceroute, HTTP, and TCP checks against any host from dozens of nodes spread across Europe, Asia, North America, and beyond — simultaneously.

Use during a test to confirm the target is actually experiencing packet loss or increased latency from the nodes nearest to your test servers.

Ping from 30+ global nodes
TCP port reachability checks
HTTP response time and status
DNS lookup from multiple resolvers
Shareable result URLs
Tip: Use the TCP check on your server's port during a test. If the port becomes unreachable from multiple nodes, your test is saturating the target's connection table.
📡
Clean global ping and MTR tool with live results

Ping.pe offers a minimal, fast interface for running ICMP ping and MTR (My Traceroute) measurements from nodes across the globe. Results update live as each probe returns.

Great for observing latency impact in real time during a test. The live view makes it easy to see if RTT spikes as packet loss increases.

Live ICMP ping results
MTR / traceroute per node
Clean minimal interface
IPv4 and IPv6 support
🐕
Comprehensive Chinese network diagnostics and ping map

itdog.cn is a Chinese network diagnostics platform offering ping maps, traceroutes, HTTP benchmarks, and port checks from nodes primarily across mainland China, Hong Kong, and Taiwan — making it uniquely useful for testing Asian routing and latency.

If your target serves Asian users, itdog provides vantage points that western tools like check-host don't cover. The visual ping map gives an at-a-glance geographic view of reachability.

Visual ping map across China / Asia
HTTP check (status, response time)
TCP port check
Route trace from Chinese ISPs (China Telecom, Unicom, Mobile)
💡
The site UI is in Chinese, but it's straightforward to use: paste your IP or domain in the search box and select the test type from the tabs. Results are numeric and self-explanatory.

Game IP Resolvers

Many game servers hide behind domain names, load balancers, or dynamic DNS. These tools help you resolve the actual IP address before launching a test.

⚠️
Only resolve and test game servers you own or operate. Testing someone else's game server without permission is against our ToS and may violate the game's own terms of service.
mcsrvstat.us
Minecraft (Java & Bedrock)
Looks up Minecraft server status and resolves the actual IP/port behind SRV records. Handles both Java and Bedrock edition and displays the resolved address.
mcsrvstat.us →
mcstats.io
Minecraft
Provides detailed Minecraft server statistics including resolved IP, player count, and ping from multiple locations. Useful for verifying the correct resolved address.
mcstats.io →
GameTracker
CS2, Rust, ARK, Valve games, FiveM
Tracks thousands of game servers with real-time status, player lists, and resolved IPs. Covers Source engine games, Rust, ARK, and many others. Search by domain to find the actual IP.
gametracker.com →
BattleMetrics
Rust, DayZ, ARK, FiveM, Conan Exiles
Comprehensive survival game server browser. Shows live IPs, player counts, and server history. Essential for finding the real IP behind FiveM and DayZ servers.
battlemetrics.com →
cfx.re / FiveM Server List
FiveM (GTA V RP)
The official FiveM server browser exposes the direct IP and port of every listed server. Find your server and copy the connect address directly.
servers.fivem.net →
nslookup / dig
Any game with a domain
Command-line DNS tools built into every OS. Run nslookup game.example.com or dig game.example.com to get A/AAAA records and SRV records directly.
nslookup play.hypixel.net
dig +short _minecraft._tcp.mc.hypixel.net SRV
SA-MP / open.mp Browser
SA-MP / open.mp (GTA San Andreas)
The open.mp server browser lists all public SA-MP and open.mp servers with direct IPs and UDP ports. Filter by server name to find the IP of a specific server.
open.mp/servers →
Wireshark / tcpdump
Any game
The most reliable way to find any game server's IP — capture your own traffic while connecting. Filter by the game's port to see the exact server address your client connected to.
# Capture all traffic on port 27015 (Source engine)
tcpdump -i eth0 port 27015 -n