Methods / L4 / BGMI
L4 · NetworkGameUDPMobileBypass

BGMI stress test

Replicates BGMI mobile battle-royale UDP traffic to test whether your game backend filters a flood that mimics real handset sessions.

Run BGMI test All methods
600k pps
peak rate

How it works

BGMI clients keep up a steady stream of small UDP datagrams to the match and game servers. This method produces traffic shaped to look like those mobile sessions, so it slips past filters that only block crude or malformed UDP. It validates that your edge and game backend can hold session state and tell genuine players from emulated ones when both arrive at high rate on the same ports.

Parameters

portgame UDP portTarget port handling BGMI match traffic.
pps600k ppsDatagram rate tuned to mimic many concurrent handsets.
duration30-300 sRun length for observing matchmaking and in-game latency.
sources1-manyNumber of source addresses standing in for distributed mobile clients.

Run it from the CLI

retro-cli
$ retro run bgmi --target 203.0.113.45 --port 443 --duration 120

BGMI FAQ

Is BGMI testing legal?+
Only against infrastructure you own or are authorized to test. RETRO//STRESS requires authorized targets.
What does BGMI stress?+
Replicates BGMI mobile battle-royale UDP traffic to test whether your game backend filters a flood that mimics real handset sessions.
Can I combine it with other methods?+
Yes, add it as a step in a packet chain to sequence it with other protocols.