Method library
41 stress-testing methods, explained
Every method has its own page: how it works, parameters, defenses and when to use it. Filter or search to find one.
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ACKL4
Volumetric · TCP · Stateful · Spoofable
/methods/ack →ARMAREFORGERL4
Game · UDP · Layer 4 · Realistic Payload
/methods/armareforger →BGMIL4
Game · UDP · Mobile · Bypass
/methods/bgmi →CHAINL4
Layer 4 · Mixed Protocol · Sequenced · Evasive
/methods/chain →CHAOSL4
Layer 4 · Randomized · Evasive · Mixed Protocol
/methods/chaos →FINL4
Volumetric · TCP · Stateful
/methods/fin →FIVEML4
Game · TCP · UDP · Protocol-Aware
/methods/fivem →FIVEM-BYPASSL4
Game · Evasion · UDP · Protocol-Aware
/methods/fivem-bypass →FIVEM-BYPASS-RATEL4
Game · Evasion · Low-Rate · Protocol-Aware
/methods/fivem-bypass-rate →ICMPL4
Volumetric · ICMP · Bandwidth · Spoofable
/methods/icmp →MINECRAFTL4
Game · TCP · Protocol-Aware · Chain
/methods/minecraft →OPENVPNL4
VPN · UDP · Volumetric · Gateway
/methods/openvpn →OVH-TCPL4
TCP · Chain · Evasive · Mitigation-Test
/methods/ovh-tcp →PSH-ACKL4
TCP · Volumetric · Spoofable · State-Drain
/methods/psh-ack →RSTL4
TCP · Connection-Reset · Spoofable · State-Drain
/methods/rst →RUSTL4
Game · UDP · Volumetric · Stateless
/methods/rust →SAMPL4
Game · UDP · Volumetric · Query Flood
/methods/samp →SECRETLABL4
Game · UDP · Spoofable · Stateful
/methods/secretlab →SYNL4
Volumetric · TCP · Spoofable · State Exhaustion
/methods/syn →SYN-ACKL4
Volumetric · TCP · Spoofable · Out-of-State
/methods/syn-ack →SYN-OPTL4
TCP · Evasive · State Exhaustion · Stealth
/methods/syn-opt →TCP-HANDSHAKEL4
TCP · Stateful · Evasive · Volumetric
/methods/tcp-handshake →TCP-KILLL4
TCP · Multi-vector · Evasive · Volumetric
/methods/tcp-kill →UDP-BIGL4
Volumetric · UDP · Bandwidth · Spoofable
/methods/udp-big →UDP-CUSTOML4
Volumetric · UDP · Configurable · Spoofable
/methods/udp-custom →UDP-PPSL4
Volumetric · UDP · High-PPS · Spoofable
/methods/udp-pps →UDP-RANDL4
Volumetric · UDP · Signature-Evasion · Spoofable
/methods/udp-rand →UDP-TINYL4
Volumetric · UDP · High-PPS · Spoofable
/methods/udp-tiny →UDP-ZEROL4
Volumetric · UDP · High-PPS · Spoofable
/methods/udp-zero →CLDAPAMP
Amplification · Reflection · UDP · Spoofable
/methods/cldap →COAPAMP
Amplification · Reflection · UDP · Spoofable
/methods/coap →DNSAMP
Amplification · Reflection · UDP · Spoofable
/methods/dns →STUNAMP
Amplification · UDP · Reflection · Spoofable
/methods/stun →TCP-AMP-PSHACKAMP
Amplification · TCP · Reflection · Spoofable
/methods/tcp-amp-pshack →TCP-AMP-SYNAMP
Amplification · TCP · Reflection · Spoofable
/methods/tcp-amp-syn →WSDAMP
Amplification · Reflection · UDP · Spoofable
/methods/wsd →BROWSERL7
Layer 7 · Headless Browser · JS Challenge · Captcha
/methods/browser →HTTP-BYPASSL7
Layer 7 · HTTP Flood · Proxied · Rate Limit
/methods/http-bypass →HTTP-CLOUDFLAREL7
Layer 7 · HTTP/2 · Challenge Bypass · Proxied
/methods/http-cloudflare →HTTP-QUICL7
Layer 7 · HTTP/3 · QUIC · Proxied
/methods/http-quic →HTTP-SMARTL7
Layer 7 · Fingerprinted · HTTP/1/2/3 · Adaptive
/methods/http-smart →