Methods / L4 / MINECRAFT
L4 · NetworkGameTCPProtocol-AwareChain

Minecraft stress test

Replays realistic Minecraft server traffic on TCP/25565 to confirm your Minecraft hosting survives protocol-aware load.

Run MINECRAFT test All methods
600k pps
peak session rate

How it works

This method drives a TCP chain against the standard Minecraft port that imitates the shape of genuine client connection and handshake traffic rather than generic junk packets. Because the flow looks like real game sessions, it pressures the parts of your stack that inspect or proxy Minecraft protocol traffic, not just raw bandwidth. It tells you whether connection rate limits, proxy layers like a reverse proxy or anti-DDoS front, and the game server's own connection handling hold up when realistic-looking sessions arrive in volume.

Parameters

portdefault 25565Target game port; defaults to the standard Minecraft port.
pps600k ppsConnection and packet rate sent at the server.
threads1-8Parallel workers generating concurrent session traffic.
duration10-300 sLength of the test window.

Run it from the CLI

retro-cli
$ retro run minecraft --target 203.0.113.45 --port 443 --duration 120

Minecraft FAQ

Does this use real Minecraft protocol traffic?+
It replays traffic shaped like genuine client connections and handshakes on the standard game port, so it exercises protocol-aware defenses rather than just consuming bandwidth.
Which port does it target?+
It defaults to the standard Minecraft port 25565, and you can point it at whatever port your server actually listens on.