Methods / L4 / MINECRAFT
L4 · NetworkGameTCPProtocol-AwareChain
Minecraft stress test
Replays realistic Minecraft server traffic on TCP/25565 to confirm your Minecraft hosting survives protocol-aware load.
How it works
This method drives a TCP chain against the standard Minecraft port that imitates the shape of genuine client connection and handshake traffic rather than generic junk packets. Because the flow looks like real game sessions, it pressures the parts of your stack that inspect or proxy Minecraft protocol traffic, not just raw bandwidth. It tells you whether connection rate limits, proxy layers like a reverse proxy or anti-DDoS front, and the game server's own connection handling hold up when realistic-looking sessions arrive in volume.
Parameters
portdefault 25565Target game port; defaults to the standard Minecraft port.
pps600k ppsConnection and packet rate sent at the server.
threads1-8Parallel workers generating concurrent session traffic.
duration10-300 sLength of the test window.
Run it from the CLI
retro-cli
$ retro run minecraft --target 203.0.113.45 --port 443 --duration 120
Minecraft FAQ
Does this use real Minecraft protocol traffic?+
It replays traffic shaped like genuine client connections and handshakes on the standard game port, so it exercises protocol-aware defenses rather than just consuming bandwidth.
Which port does it target?+
It defaults to the standard Minecraft port 25565, and you can point it at whatever port your server actually listens on.