Solutions . Game & hosting
Game-server stress testing
Reproduce the UDP and amplification patterns that knock game servers offline, then prove your mitigation holds, on infrastructure you own.
The problem
Game traffic is UDP, and UDP is hard to defend
Game-shaped UDP floods
Connectionless volume saturates the link before the game loop ever sees it.
Test this →Amplification
Reflected DNS and CLDAP traffic multiplies a small source into a big problem.
Test this →Source spoofing
Spoofed origins defeat naive IP blocklists and rate-limits.
Test this →The workflow
Capture an incident, turn it into a regression test
01
Capture the pattern
Record the real traffic from an incident with the CLI client.
→02
Build the chain
Convert it to a .chain and tune concurrency to match the peak.
→03
Replay every deploy
Gate releases on it via the API so the fix cannot regress.
Where do the captures come from?
It all starts in the free capture client. Record live traffic or upload a PCAP you already have, and it becomes a replayable .chain automatically.
Get the capture client →