Solutions . Game & hosting

Game-server stress testing

Reproduce the UDP and amplification patterns that knock game servers offline, then prove your mitigation holds, on infrastructure you own.

The workflow

Capture an incident, turn it into a regression test

01

Capture the pattern

Record the real traffic from an incident with the CLI client.

02

Build the chain

Convert it to a .chain and tune concurrency to match the peak.

03

Replay every deploy

Gate releases on it via the API so the fix cannot regress.

Where do the captures come from?

It all starts in the free capture client. Record live traffic or upload a PCAP you already have, and it becomes a replayable .chain automatically.

Get the capture client

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