Methods / L4 / FIVEM-BYPASS-RATE
L4 · NetworkGameEvasionLow-RateProtocol-Aware
FIVEM-BYPASS-RATE stress test
A rate-tuned FiveM variant that throttles per-source traffic to stay under rate-based thresholds while keeping sessions realistic, validating whether your filtering catches low-and-slow game load.
How it works
Rate-based mitigations block sources that exceed a per-IP threshold, so traffic kept just under that limit can slip through unnoticed. This variant throttles each emulated source to a controlled rate while preserving realistic FiveM session behavior, spreading load across many sources to stay below detection. It tests whether your defense leans solely on rate ceilings or also validates session legitimacy and aggregate behavior.
Parameters
per_source_ratelow and controlledThrottled rate held under detection thresholds
duration10-600 sLength of the sustained run
dst_port30120Default FiveM server port
source_spreadvery wideNumber of low-rate emulated sources
Run it from the CLI
retro-cli
$ retro run fivem-bypass-rate --target 203.0.113.45 --port 443 --duration 120
FIVEM-BYPASS-RATE FAQ
Is FIVEM-BYPASS-RATE testing legal?+
Only against infrastructure you own or are authorized to test. RETRO//STRESS requires authorized targets.
What does FIVEM-BYPASS-RATE stress?+
A rate-tuned FiveM variant that throttles per-source traffic to stay under rate-based thresholds while keeping sessions realistic, validating whether your filtering catches low-and-slow game load.
Can I combine it with other methods?+
Yes, add it as a step in a packet chain to sequence it with other protocols.